What changed in Forever
How Forever's classes differ from Classic, with their sources.
How sureConfirmedBetaDataminedRumourClassic baseline
Druid
Shapeshifter who can tank, heal or deal damage. Powershifting returns as a talent, bears get Primal Bite and Lacerate, and Balance gets quality-of-life talent fixes.Talents from level 10, with a new 16-point milestoneConfirmed
Talents still start at level 10. The single-point 'gold medal' talents at 11, 21 and 31 points are joined by a new one at 16 points.
Dual Specialization at level 40Confirmed
Dual Spec unlocks at level 40. Talents (including Legacy talents) are reset at a class trainer in a major city.
Powershifting is backFeralConfirmed
Tiger's Fury is replaced by Shifting Power, a 16-point Feral talent that brings back powershifting on a 16 second cooldown (8 seconds with Improved Shifting Power).
Furor reworkedFeralConfirmed
You can no longer bear-weave for free energy.
Primal Bite and BerserkFeralConfirmed
Primal Bite is a 16-point bear attack that costs Rage and builds heavy threat. Berserk, a new 31-point talent, removes its cooldown and makes it cleave.
Lacerate at level 42FeralConfirmed
A new baseline bleed for bears that stacks up to five times over 15 seconds.
Stronger Frenzied RegenerationFeralConfirmed
Now heals for up to 100% of your maximum health over its duration, given enough Rage.
Weapons matter in formsFeralConfirmed
Feral auto attacks now match your equipped weapon's DPS.
Cheaper Improved MoonfireBalanceConfirmed
Improved Moonfire now costs 2 talent points instead of 5.
Improved Entangling Roots redesignedBalanceConfirmed
Moved from row 2 to row 3 and now increases damage instead of preventing interruption.
Improved Mark of the Wild is baselineBeta
Improved Mark of the Wild is no longer a talent.