What changed in Forever
How Forever's classes differ from Classic, with their sources.
How sureConfirmedBetaDataminedRumourClassic baseline
Rogue
Master of poisons, stealth and finishing moves. Assassination gets Mutilate and a new Venom finisher, and poisons get more charges.Talents from level 10, with a new 16-point milestoneConfirmed
Talents still start at level 10. The single-point 'gold medal' talents at 11, 21 and 31 points are joined by a new one at 16 points.
Dual Specialization at level 40Confirmed
Dual Spec unlocks at level 40. Talents (including Legacy talents) are reset at a class trainer in a major city.
MutilateAssassinationConfirmed
A new Assassination generator: hits with both weapons for two combo points, and hits harder on poisoned targets.
VenomAssassinationConfirmed
A new 31-point finisher that raises poison damage and poison application chance, lasting longer the more combo points you spend. Beta numbers: +30% damage, +10% application.
Better poisonsConfirmed
All poisons have more charges, and can be applied alongside sharpening stones and weightstones.
Talent shufflesBeta
Cold Blood and Premeditation move to the 16-point slot, and Seal Fate no longer requires Cold Blood. Combat gains Flawless Execution and Subtlety gains Thousand Cuts.
Sap and FeintBeta
Sap no longer breaks your Stealth, and Feint's threat reduction is doubled.