What changed in Forever
How Forever's classes differ from Classic, with their sources.
How sureConfirmedBetaDataminedRumourClassic baseline
Priest
Healer and shadow-caster. Fear Ward, Devouring Plague, Divine Spirit and Shadow Word: Death are now part of every Priest's kit.Talents from level 10, with a new 16-point milestoneConfirmed
Talents still start at level 10. The single-point 'gold medal' talents at 11, 21 and 31 points are joined by a new one at 16 points.
Dual Specialization at level 40Confirmed
Dual Spec unlocks at level 40. Talents (including Legacy talents) are reset at a class trainer in a major city.
Fear Ward and Devouring Plague for every PriestConfirmed
Both are now baseline for all Priests at level 20, no matter the race.
Divine Spirit is baselineConfirmed
Divine Spirit moves out of the Discipline tree; every Priest learns it at level 30.
Shadow Word: DeathConfirmed
A new baseline ability at level 32.
Holy PrecisionDisciplineConfirmed
A Discipline talent giving up to 18% more chance to hit with Holy spells, so healers don't need to chase hit.
Cheaper Mental AgilityDisciplineConfirmed
Moved up from row 4 to row 3, now costs 3 points for the same effect, and also works on Smite and Holy Fire.
Penance at 21 pointsDisciplineBeta
Coverage of the beta lists Penance as a new 21-point talent and Twin Disciplines on the first row.