What changed in Forever
How Forever's classes differ from Classic, with their sources.
How sureConfirmedBetaDataminedRumourClassic baseline
Warrior
Plate-clad fighter fuelled by Rage. Forever's changes aim to make Rage more dependable and sharpen what each spec is for.Rage Normalization and Crit ChangesConfirmed
Rage is no longer generated based on weapon damage dealt. Instead, it uses a formula based on weapon speed: One-Handed (Speed × 3.46) and Two-Handed (Speed × 4.50). Critical strikes no longer generate additional Rage.
Talents from level 10, with a new 16-point milestoneConfirmed
Talents still start at level 10. The single-point 'gold medal' talents at 11, 21 and 31 points are joined by a new one at 16 points.
Dual Specialization at level 40Confirmed
Dual Spec unlocks at level 40. Talents (including Legacy talents) are reset at a class trainer in a major city.
Utility moved to baselineConfirmed
Blizzard says some Warrior utility now comes baseline and each spec's role is sharper.
Improved Battle Shout is baselineBeta
Improved Battle Shout is no longer a talent; its effect is part of the base kit.