What changed in Forever
How Forever's classes differ from Classic, with their sources.
How sureConfirmedBetaDataminedRumourClassic baseline
Hunter
Ranged marksman with a loyal companion. Pets now scale with your gear, foxes join the stable, and Aimed Shot is learned at level 20.Talents from level 10, with a new 16-point milestoneConfirmed
Talents still start at level 10. The single-point 'gold medal' talents at 11, 21 and 31 points are joined by a new one at 16 points.
Dual Specialization at level 40Confirmed
Dual Spec unlocks at level 40. Talents (including Legacy talents) are reset at a class trainer in a major city.
Aimed Shot at level 20Confirmed
Aimed Shot is a baseline ability learned at level 20, not a Marksmanship talent.
Traps in combatConfirmed
Traps can be placed while in combat, but their cooldown rises to 30 seconds.
Pets scale with youConfirmed
Pets now take their stats from your gear, and can no longer receive player buffs.
Foxes join the stableConfirmed
Foxes are a new pet family. Their Trickster's Dance raises the pet's dodge chance and attack speed for 12 seconds.
Every family is distinctConfirmed
Each pet family has one unique ability. All families can learn Bite or Claw (some both) and Dive or Dash.